I’ve finally decided to try and finish a game I started working on about 10 years ago. It’s a remake of an old action arcade game which I fail to remember the name of now, how ironic. Anyway, basically it’s a type of space shooter in 3D taking place on a wobbly grid. Don’t really know how to explain it any better than that for now but I do intend to get some sneak preview pictures up on this blog eventually.
Let’s get back to the headline of this blog, I put indie game development because I feel it’s a great topic and there is so much buzz going on at the moment. Especially since this guy Mike Bithell just released his game Thomas Was Alone and he’s got some really nice reviews for it and I just keep hearing loads of good stuff about it. Although to be honest I’ve not tried it for myself yet but I will do once I get a chance. I hope I can have my game available before the end of this year (2012) but I’m not going to make any promises.
Seeing as this game will be my first game I feel really excited, especially after seeing the amount of notice and attention the indie game scene is getting with Thomas Was Alone. My initial plan for my game is to make it freely available for the desktop (anything supporting Java really) and a paid for version for Android but this is not final either and could come to change. Getting down to some fun technical details, as mentioned a few sentences ago the game is being written in Java and I’m using the libgdx framework which provides me access to a heap of nice features including Android support. Other than that there’s not much to mention, obviously I have to put in some conditional logic for Android versus desktop since the input controls are different but that’s about it for now.
For more buzz around indie game development check out the twitter stream.

