The last week or so I’ve been playing with the idea of writing a SimTower clone, naturally I’ve been looking at using libgdx for this and during the weekend I took the first couple of steps. I’ve decided that this will be an open source game so expect to eventually see a github page or similar for this.
What did I actually accomplish during the weekend then.
- Basic framework for the game
- Simple loading screen for loading assets
- Window framework working using libgdx scene2d
- Basic modding support started
As you can see I’ve started on modding support, I thought that if I build this in from the beginning I won’t have to worry about this in the future. I might even go as far to say that modding support will allow you drop your own jar file in place to hook into code rather than just changing graphics and properties. So far the modding framework allows you to define the placeable objects but will hopefully grow into a fully fledged modding framework.
That’s it for now, unfortunately this first post wasn’t the most fulfilling in terms of information but I will keep going on this blog with more entries. I aim to do at least 1 possibly 2 entries every week.

